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Channel: Comentarios en: Introducing the new Input System
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Por: René Damm

Reading it again, I did sound a bit defensive there :) (was late on a Friday) We do understand the concern about complexity and the old system definitely comes with a lot more stuff than the old one....

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Por: René Damm

It should, yes. Up to four (limit imposed by the Windows API) XInput controllers (i.e. Xbox 360, Xbox One, and all other controllers mimicking the XInput protocol) are supported concurrently on Windows.

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Por: René Damm

There is the ability to poll for button *down* via InputAction.triggered. But you’re right, the inverse, i.e. polling for release doesn’t exist as such. I made a note in the feature request log to take...

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Por: René Damm

*»though that, too, comes…» no «so that, too, comes»

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Por: Morne

Enjoying it so far! Is there a tutorial and/or documentation for the Player Input Manager? I’ve got it working to pick up both controller and keyboard and it’s spawning multiple characters however, the...

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Por: René Damm

Do you have control schemes set up? Without them, PlayerInput doesn’t know which bindings go together and likely won’t produce useful results in a multiplayer setup. If you do have control schemes,...

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Por: Morné

Thanks René, I tested that now by creating control schemes and it works flawlessly. Appreciate it!

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Por: Jason

So currently setting «Active Input Handling» to «Input System Package (New)» and then installing the HDRP package throws exceptions in a couple of places in HDRP (DebugUpdater & DebugManager) as it...

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Por: Ashley McConnell

The split screen input stuff looks great! Has the eventsystem been updated in the Menu system to allow multiple players? That is really needed to allow player-specific menus (like Rocket League for...

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Por: Lennert

This seems great! Though I don’t have the chance to try it out when using vJoy to handle input from my gamecube controllers using my gamecube controller adapter for Wii U. I get an error saying «Could...

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Por: Hizi

I was really skeptical when started watching the Unite talk, but I was really impressed by the editors and the way you guys pulled that one out. I will most likely play around with the Preview package...

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Por: Peter Strand

I set up my controller to work with this (and my camera) but I was not able to figure out how to use the player input component. Instead I had to create an input script that functions off the...

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Por: peter

I set up my controller to work with this (and my camera) but I was not able to figure out how to use the player input component. Instead I had to create an input script that functions off the...

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Por: Daniel Rodríguez

Im trying to build my project into an android device (samsung A7 2018) but whenever the build starts the input system wont work. It works fine on the editor my joystick works perfectly but it doesnt...

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Por: Reid Taylor

I’ve been having issues with reading values from an Axis or Vector2. It seems like my code only reads a value when the value changes, or when I move a joystick. If I move the joystick to a position...

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